A concise and self-contained introduction to quantum computing and its application to computer graphics. In addition to providing a general overview of quantum computing, the course reviews the theoretical limitations of classical computing for graphics and simulation, and how quantum computers can overcome these restrictionsI'm not going to SIGGRAPH this year alas, but I'd love to know exactly what topics are covered in sections titled 'Quantum Computational Geometry' and 'Quantum Rendering Algorithms'. It looks like it should be quite accessible, especially since
The course is self-contained and does not assume any prior knowledge of quantum physics or quantum computing. Familiarity with classical rendering algorithms such as Z-Buffering and ray casting is helpful. A basic understanding of linear algebra and vector spaces is absolutely requiredPhew. One might have thought you'd need to know something about two qubit interactions on a two dimensional honeycomb lattice.